Albert Gregl
Albert Gregl
Master Mariner | 3D Artist | Game Dev | šŸ‡­šŸ‡· šŸ‡ÆšŸ‡µ
Zagreb, Croatia

About

After a seagoing career culminating as Master Mariner, I moved into software development and then into 3D art and game creation. I focus on Roman-inspired props and digital sculpture, guided by primary references and museum research. My work aims for believable forms, efficient topology, and materials that read well in real-time. Through Worcco Arts, I’m developing Rod of Asclepius, a late-Roman RPG that blends archaeology, medicine, and human stories.

Skills

Character ModelingCreature ModelingHigh-poly ModelingSculptingPortraitureLow-poly ModelingSoftware DevelopmentPython ScriptingProgrammingTeachingPBR TexturingC#Virtual RealityRenderingC++3D ModelingDigital SculptingHard Surface ModelingLightingProp ModelingGame Development

Software proficiency

3ds Max
3ds Max
Blender
Blender
GIMP
GIMP
Maya
Maya
Mudbox
Mudbox
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
Wings 3D
Wings 3D
Visual Studio
Visual Studio
Python
Python
C#
C#
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Sketchfab
Sketchfab
C++
C++
WebGL
WebGL
Godot
Godot

Reel

Productions

    • Video Game
      Figura Forge
    • Year
      2024
    • Role
      Software Developer
    • Company
      Albert Gregl - Worcco Arts
    • Video Game
      Domus Romana -WebGL demo-
    • Year
      2020
    • Role
      Game developer
    • Company
      Albert Gregl - Worcco Arts

Experience

  • Software Developer Internship at H&D info
    Zagreb, HR
    October 2023 - January 2024

    Development and design of dynamic ASP.NET Core web applications, ensuring high code quality through 'Clean Code' principles, managed projects using Agile methodologies, and navigated cross-platform development for optimized performance across diverse operating systems.

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