Albert Gregl
Albert Gregl
3D Artist & Game Developer
Zagreb, Croatia

After a career at sea, where I reached the rank of Master Mariner, I transitioned into software development, working on a variety of projects in different domains.

I am also a 3D artist and game developer, focusing on creating detailed props and sculptures, often inspired by ancient Roman heritage. My 3D work is driven by a passion for historical accuracy and storytelling through digital models.

I enjoy exploring the intersection of technology and art, combining my background in software with a strong interest in digital sculpting and game development.

Skills

Character ModelingCreature ModelingHigh-poly ModelingSculptingPortraitureLow-poly ModelingSoftware DevelopmentPython ScriptingProgrammingTeachingPBR TexturingC#Virtual RealityRenderingC++3D ModelingDigital SculptingHard Surface ModelingLightingProp ModelingGame Development

Software proficiency

3ds Max
3ds Max
Blender
Blender
GIMP
GIMP
Maya
Maya
Mudbox
Mudbox
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
Wings 3D
Wings 3D
Visual Studio
Visual Studio
Python
Python
C#
C#
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Sketchfab
Sketchfab
C++
C++
WebGL
WebGL
Godot
Godot

Reel

Productions

    • Video Game
      Domus Romana -WebGL demo-
    • Year
      2020
    • Role
      Game developer
    • Company
      Worcco Arts