After a career at sea, where I reached the rank of Master Mariner, I transitioned into software development, working on a variety of projects in different domains.
I am also a 3D artist and game developer, focusing on creating detailed props and sculptures, often inspired by ancient Roman heritage. My 3D work is driven by a passion for historical accuracy and storytelling through digital models.
I enjoy exploring the intersection of technology and art, combining my background in software with a strong interest in digital sculpting and game development.