Rod of Asclepius: An Educational RPG - Dev Log #1

Work In Progress / 10 July 2025

Dev Log #1 – Why I’m Making a Roman RPG

10-July-2025

The vision behind Rod of Asclepius

A Roman RPG Rooted in History and Humanity

I believe that creating a historically grounded, educational Roman RPG is not only possible; it’s necessary.

With Rod of Asclepius, I set out to explore a lesser-seen side of Roman life. This first dev log shares why I started this project, and why I believe games can do more than entertain.

More Than War: Stories from the Edge of Empire

Most Roman-themed games focus on legions, conquest, and imperial politics. But the Roman world was full of ordinary people facing extraordinary challenges.

Life in the late Empire brought spiritual doubts, medical crises, and slow societal collapse. These stories deserve to be told; and games are an ideal medium for them.

In Rod of Asclepius, I’ve recreated Roman forts and settlements based on real archaeological findings from Pannonia (modern-day Croatia, near the Danube). I also rebuilt a Roman grave monument—the Lobor stele—and released it as a cinematic short.

This is not a game about war. It’s about healing, knowledge, and survival in the shadow of fading power.

Learning Through Play, Not Preaching

Rod of Asclepius teaches through systems; not lectures.

The gameplay revolves around Roman medical practice: herbal treatments, surgical tools, and healing rituals based on historical texts. Players gather herbs, uncover lost scrolls, and make tough choices while treating the wounded and caring for the dying.

A card-based mechanic lets you apply real ancient remedies. A branching journal system tracks discoveries. Dialogue trees reveal myth, medicine, and meaning through interaction; not exposition.

The result is an RPG where learning feels like play, not school.

A Solo Project, with Shared Roots

While I’m developing this game alone, I’ve had generous support from historians, archaeologists, Latin language experts, artists, and volunteers. Their insights help ensure the game respects both accuracy and cultural heritage.

Games can preserve memory. They can invite us into forgotten worlds; and help us make sense of our own.

Rod of Asclepius is my contribution to that vision: A Roman RPG about healing instead of conquest, and discovery instead of domination.

If that speaks to you, I’d be honored if you wishlist the game on Steam and follow the project as it grows.

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Rod of Asclepius: An Educational RPG - Dev Log #2

Work In Progress / 29 October 2025

Dev Log #2 — Rod of Asclepius — Milestone (Demo Release)

29-Oct-2025

From idea (Nov-2024) to a playable Demo in 11 months.

Snapshot: €48,200 in-kind time + €540 cash = €48,740 project value (to date).
In-kind = 2,000 h × €22 + 150 h × €28; all figures rounded for public sharing.

Why I’m Sharing This

I want a transparent, practical snapshot of what it took to reach a playable demo of Rod of Asclepius, a historically grounded RPG set in 4th-century Pannonia Secunda. If you’re an indie dev, a supporter, or simply curious, I hope this helps you benchmark scope and effort.

Funding (rounded)

Sources

  • Personal funds (Albert Gregl): €410

  • Community donations: €130

Spent so far (cash)

  • Art commissions: €175

  • Advertising / promo: €188

  • Steam Direct fee: €92

  • Tools / hosting / licenses: €85

Cash total spent: €540

I keep donor names private unless I have explicit consent to list/credit.

Time Invested

  • Solo development (Albert Gregl): ~2,000 h (design, code, art, research)

  • Volunteers (archaeology research, Latin, history, JP localization, voice actors): ~150 h

  • Commissioned artists: ~50 h

Total time: ~2,200 h

In-kind value (baseline estimate)

  • Solo time: 2,000 h × €22 = €44,000

  • Volunteers: 150 h × €28 = €4,200

In-kind total: €48,200
In-kind = non-cash value of donated/own time (hours × rate). It’s here for transparency — not payroll, invoices, or tax documentation.

What’s in the Demo

  • A vertical slice + Prologue chapter that showcases the core game loop: explore → diagnose → treat (turn-based, card-driven care).

  • A historically grounded setting in 4th-century.

What’s Next

  • Iterate on demo feedback.

  • Begin Chapter I pre-production.

  • Continue art pass, performance, and UX polish.

How You Can Help

Transparency Notes

  • Money figures are rounded for public sharing.

  • In-kind = hours × baseline rates (a benchmarking estimate).

  • I only tag or name contributors with their consent.

  • This post is not payroll, an invoice, or a tax document.

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